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NH Playtest File

Every now and again I mention a game that I've been working on. I've been calling it Nocturnal Heresy, you may have noticed. Some months ago, I got the game to a point where I was ready to playtest it but the ball never started rolling, and I haven't really touched it since.

I plan on starting the playtest one day however, but in the meantime, I have decided to share with you what's already completed. I've taken in some ideas and thoughts and plan on making some changes and additions to the mechanics, but the setting is getting a nearly complete revision. I felt like the setting was somehow just too weird or silly or simply not well thought out, and now I have ideas that might hopefully fix that.

The link to the DOCX file is at my Facebook page, linked here. If you want to check it out, page through it and even playtest it, go on ahead and have fun. I would very much like to hear what you have to say about it if you do, so please consider leaving a comment on my Facebook page.

Posted on 28th October 2014


I haven't been very active lately. This is primarily because I lack motivation, and I lack motivation because I don't know what I should be doing. That is to say, what project I should be doing right now. We started the Savage Worlds game earlier this week. We met up and created our characters, using the setting that I and my wife created. It is the first time any of us have played SW, so we only got to the point where everyone chooses their gear. Everything else is done. Naturally, we are using a character-sheet that I created, using the one I have on this site as template. There are some things that I noticed need some more work.

First of all, an err on my part, I allowed them to start play with more Edges than the book suggests. I honestly could not figure out how many the book actually suggested, since I couldn't find it anywhere written how many the Wild Cards start with. It says that human characters begin with one free Edge and then goes on to say that you can have more by taking on Hindrances, but it doesn't say how many is standard. The Archetypes imply that you start with one, but I still find that the book lacks clarity in that regard. So I gave them 3, but human characters don't start with a bonus Edge; they get a cultural bonus instead. Then I realized that my character-sheet assumes a maximum starting Edges of 3, but I failed to take into account Hindrances, so space was an issue.

Second problem with my character-sheet design was that I didn't include any room for known languages. Being a student of linguistics, I enjoy the inclusion of languages in settings, and our setting has a fair number of languages that characters can learn, and the PCs start with a number of languages already known. I was going to include a section on languages, but forgot to add it in. The group worked around it though, hopefully to their satisfaction, but this is something I should keep in mind for later versions.

That's about it. I would like to have some clearer ideas for what to do next. I recently got my fancy copy of Demon the Descent, so I might start paging through it and make a character-sheet for it. I will be writing some more about my SW game as it progresses; I plan on experimenting a little bit with it. To start with, I want to include some NPC companions that will travel with them, and they can recruit other companions during the quest. The companions will have a noteworthy impact on the final scene of the campaign (assuming we get to that part). I'm also going to try out the SW Adventure Deck and stuff, so I hope this game will be a lot of fun.

Posted on 10th October 2014

Savaged Scions

As cool as it would be, this post is not about adapting Scion to Savage Worlds rules. It would certainly be doable, although I don't know how to handle Epic Attributes.

Earlier this week, the latter Scion group finished their story. Earlier, the action group ended with a fight with Ixion, possibly the best match in a long time. It did not end with a single punch, but with Ixion dividing the group, and nearly getting his hand on Andvarinaut (a powerful ring of legen, which some think Tolkien based his ring of power on). The group spent the whole session fighting him, and managed to crush him. They then got rid of the ring, it would be too dangerous if it got in the wrong hands, like say Pan's, one of the recurring villains.

In any case, the latter group had to investigate the kidnapping of Freyja's daughter, an actress/super model who was in a photoshoot in Japan. After meeting with Nurarihyon (or however you spell that), they found out that the kidnapper was a yokai and that Big N was protecting the kidnapper. After finding the kidnapper, they were all ambushed by a group of ninjas, and found out that the kidnapper was actually trying to save Freyja's daughter, but she didn't speak Japanese. Essentially, the kidnapper was in love with Freyja's daughter, had been stalking her, and saved her from a previous attack from the ninjas, but she just misinterpreted it all. The Scions saved her and handed the kidnapper/stalker over to Odin for processing, and possibly torture. Then they held a party, invited Freyja and kinda ruined a home. They also uncovered a possible conspiracy, that sent the ninjas, and that will colour the story that will come. I plan on making it more cloak and dagger, while the others will remain the assault force.

But that will have to wait. Scion is going to be put on hold temporarily while I take a break from Scion and turn to running a game of Savage Worlds. I've been anxious to try it out and me and the wife have been working on a campaign setting to use. We may have gotten a bit over the top; we've decided on what fantasy races exist in the world (most of them anyway), what languages they speak and what currency they use. Not to mention how some of the different cultures think. Orcs are not stupid, but they have no written language and most are illiterate, which makes others think they are kinda dumb. Wood Elves are pacifists, the humans of Do Zuun live in a militaristic matriarchy, and the Deep Dwarves don't believe in death. That sort of thing. Magic is also limited to artificing and alchemy, and maybe some rituals. I'm excited to see how it goes and I have most of the plot worked out.

In preparation to the game, I've made a new character-sheet for Savage Worlds. It is a landscape version and I'll be using a special version for the game I'll be running (putting the title of the setting instead of the "Savage Worlds" title). When the game gets going, hopefully soon, I'll add some information about our game. Until then.

Posted on 19th September 2014

Update #71 (or something)

As you may or may not have noticed, I don't update the news feed very often. I've finished most of the sheets I intend to do for Scion, but there are still additions I can make. I'm currently running Scion in fact, with my usual group, where we are continuing a game that went on hiatus more than a year ago after my daughter was born. It has been very enlightening, and I realize that my house-rules are far from excellent. In fact, they need a lot of work.

I've done some work on Nocturnal Heresy and it is ready for playtesting. I've been trying to get a PbP game started but I doubt that will see flight anytime soon, so I might just run a game on the table with my friends, or over the internet. I have also completed a card-based RPG that I call Halls Under the Mountain, and that one time that I've playtested it with new role-players came out well enough, so I will try to finish writing up the rules and get it out into the open. It is simple enough so that writing it down shouldn't take too long.

In other news, my two Scion groups will be put on hold once they've both finished their respected stories. I felt compelled to split the group into two groups because it was too big to play with a one year old child around late at night. So the two groups are playing on the opposite sides of an Overworld War, never interacting but what one group does echoes into the other's setting. Yesterday, one group finished its story when they fought Ixion and finally managed to crush him.

So I'm starting to think what I'm going to do once the other group finishes its story. I still have games that I'd like to run, such as Savage Worlds and Mutants & Masterminds, but I also want to run another game of Scion with another set of house-rules (one that hopefully won't make the players overly over-powered as easily as I've made it in my current games). In any case, I will be making new character-sheets for the game that I'll end up running. If I end up running another Scion game, I'll be sure to post the new house-rules as well.

Until next time, whenever that may be.

Posted on 24th July 2014

New Scion Sheet!

I've finished a new character-sheet for Scion, which brings us up to version 3. Version 3 of the character-sheet for Scion has undergone several changes. Biggest change is that I've set the character-sheet up in layers, which makes it easier for me to alter the sheet later on. Other changes mostly involve layout, but I've also included a section for known languages. One of my personal favorite addition is that under each box of Epic Attribute is listed the bonus successes you get for that box. I've added something similar to the Legend rating, which lists the number of Legend points you get for that dot in Legend. Check it out and enjoy!

Posted on 7th May 2014

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