Latest news

New Exalted Sheet

I just completed version 4 of my character-sheet for Exalted 2nd edition. You can find sheets both with and without the material from Scroll of Errata on the Exalted page.

Posted on 3rd March 2014

Mappity Maps & More

I've added some maps I made to the Maps and Stuff page (see to your left). I've only added two maps in two versions each, one with the ocean darkened and one where the ocean is white. There is nothing on those maps except for rivers and coastlines, and the idea is that you can print out these maps and add what you want or need for your own role-playing games.

I was planning on playtesting Nocturnal Heresy early next month during a small role-playing convention (some GMs and players get together to play some random stuff) but it was cancelled due to there not being enough GMs. I've decided to use the opportunity to make some changes to NH instead, namely combat and social mechanics. The combat will be simplified and made more narrative and the social mechanics will be made so that they won't look too much like some offshot combat mechanics. The ideas for both have been layed out on Trello and I will make changes to the playtesting file soon. Hopefully, the file will be ready by the end of February as planned and I can seek playtesters in early March, so stay tuned.

Posted on 18th February 2014

February 2014

First of all, happy 2014! Second, sorry for the absence.

I've never been very good with the whole blogging thing. Doesn't mean I'm dead or entirely quit, just that I have no idea what I should be writing, or that I should be writing at all, or when I posted anything last time. Since I am pretty sure there aren't that many who read the updates anyway, I hope I am forgiven.

So what have I been up to? My baby girl has started going to daycare, although only for half the day, since I currently don't have a job. I've been using the extra time to work on a role-playing game I am calling Nocturnal Heresy (formerly called Sinner in my earlier posts). It is a d12, roll-unded kind of system that uses a sort of Attributes + Skill mechanic similar to World of Darkness. I've been using Trello to keep track of the various bits and pieces of the system, and I'm now currently writing down a playtest-ready file to share around. I hope that it will be ready by the end of the month, so I hope that play-testing can start in March.

As for Thousand Kingdoms, I'm putting it on hold for now. The system was getting pretty big and detailed, but I don't want to change anything. The real reason why it getting put on hold is because of what I want to do with it in the future. I want the primary setting of the game, Onarim, to be entirely player-driven, so most of the map will be unexplored. Players and GMs can then send in their adventures, including the locations they've found, cities they've founded, caves to explore, Gods, monsters, civilizations, anything, and it would be added to the world as canon material. The world would then advance according to the games of various groups, possibly in real-time, with the occasional jump ahead few decades or so.

Anyway, I have big plans for the game and it all felt a little intimidating. Which is why I am putting it on hold and focusing on something slightly simpler. Nocturnal Heresy has a pre-made setting and fairly interpretive system, as opposed to Thousand Kingdoms which has open setting and detailed system. I hope to start selling Nocturnal Heresy by the end of the year 2014, if everything goes well, and I have some ideas for supplements for next year. After that, I think I will resume working on Thousand Kingdoms. Of course, that assumes everything will go well.

I still don't know what I should do with my card-based mechanics idea, or what to do with my idea for Nevermoor, or Grim Fictions for that matter. I like the system I have for Nocturnal Heresy so I might reuse it for something else, but the card-based system might work for small, 1-2 page game that I can sell cheap online. I don't know.

If you haven't checked out my Facebook page, I have added some maps for the Onarim setting for Thousand Kingdoms there. I plan on adding the maps on this page soon-ish, and make some more maps.

Posted on 9th February 2014

I sometimes hate my brain

When I lie awake in the middle of the night, I tend to come up with new systems I want to make. Aside from Thousand Kingdoms, I have ideas for somethings currently called "Sinner RPG", "Blockbuster RPG" and "Like Houses of Cards RPG", and that's not counting "Grim Fictions" or "Nevermoor", both of which I am likely to change the system so that they use one of the previously mentioned ones.

I'm actually pretty excited about "Sinner" and the system seems like it will be more narrative than most (or maybe not, who knows). "Blockbuster" is likely going to look like "Sinner" but be more about the action and silly stuff. "Like Houses of Cards" is going to use a deck of cards, which is new to me. If things go well, "Grim Fictions" is possibly going to be updated to the "Sinner" mechanic and "Nevermoor" is going to use the "Like Houses of Cards" mechanics.

But that's enough rambling from me for the night.

Posted on 26th November 2013

World of Adventure!

At some point I was working on converting Adventure! to World of Darkness (GMC) rules. It kinda went off the rails and into something else, using much of the GMC rules but adding some new stuff (including more Skills) so I can't really call it a proper conversion. It's more of an abomination really.

Anyway, I never finished it and since I'm working on my own RPG at the moment (first playtest was last Tuesday *squeee!*) I don't think I'll be doing much more for the time being. I decided to upload what I have finished to the website and share it with those who might be interested. You can find both the "conversion" file and the character sheet in the World of Adventure! page. Feel free to try it out and mess around with it, even use it to complete your own little conversion.

Posted on 31st October 2013

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